The Gladiators are always looking for fresh meat to put on a show for the more bloodthirsty citizens of the Kingdom.
Kingdom: High Champion Slash
Barony Van Heusen: Champion Maximus Decimus Meridius
A starting character can join the guild immediately.
A non-starting character can join the guild immediately.
A member of the Gladiators must
A member of the Gladiators has access to
A member of the Gladiators gains the following bonuses.
The Gladiator gains Gladiator Points based on his Guild Rank & Race as follows: one Gladiator point for every 3 Guild Ranks.
|Human, Elf, Half-Elf||1/3 Guild Ranks|
|Half-Orc||1/4 Guild Ranks|
|Half-Ogre||1/5 Guild Ranks|
The points are rounded down, thus a Human Gladiator has 1 Gladiator Point at Guild Rank 3, 2 Gladiator Points at Guild Rank 6, etc. Points are recovered after the Gladiator has slept for at least 2 hours.
Once a day the gladiator may enter a 15 minute trance in which they are unaware of and unable to interact with their surroundings. Once performed, this restores their Gladiator points to their normal maximum. If interrupted this cannot be restarted.
Durational effects e.g. Power Damage can be started instantly and cancelled instantly. However once active they cannot be ‘paused’.
Example: Mattias spends 3 Gladiator Points to do 3 Power Damage. He must now do 3 Power damage with any weapons he uses for the next 15 minutes. He cannot lower/stop the 3 Power Damage without cancelling the effect completely.
Gladiators can use their points in the following ways:
Overuse: 10 Power Damage
For 1 point the Gladiator can cause 1 point of Power damage with any weapon. This will last for 15 minutes and can be stacked.
When used to perform power damage, Gladiator points do not protect a weapon, but can be added to any and every attack. Thus a disarmed Gladiator can take up another weapon and do power damage with it without needing to expend another point. This includes fist attacks.
The call upon a successful hit is “Mystic <n>”.
Overuse: 10 Power Armour
For 1 point the Gladiator can have 1 point of Power Protection. This lasts for 15 minutes and can be stacked.
Overuse: 10 Normal Damage
For 1 point the Gladiator can boost his base Normal damage by 1 with any weapon. This lasts for 15 minutes and can be stacked.
Overuse: 3 Strength levels
For 3 points the Gladiator can boost his Strength by a level. This lasts for 15 minutes and can be stacked.
Example: Brend has Double Strength. He spends 3 Gladiator points to boost this to Triple Strength (or 6 Gladiator points to boost this to Quadruple Strength etc.) for 15 minutes.
For 2 points the Gladiator can boost his Willpower by a level to resist the effects of a single spell/miracle. The Gladiator must use this ability within 3 seconds of the attacking spell/miracle. The player must give some indication that he is performing the action (e.g. saying “No!” loudly). This use can be stacked.
Example: Cyrus has Willpower 2 and is targeted by a Fear 4. He immediately spends 4 Gladiator Points to boost to Willpower 4 temporarily, shaking off the effect.
Overuse: 3 Willpower levels
For 3 points the Gladiator can boost his Willpower by a level. This lasts for 15 minutes and can be stacked.
Example: Cyrus has Willpower 2. He spends 6 Gladiator Points to boost this to Willpower 4 for 15 minutes.
For 1 point the Gladiator can boost his Toughness by a level to resist the effects of a single spell/miracle. The Gladiator must use this ability within 3 seconds of the attacking spell/miracle. The player must give some indication that he is performing the action (e.g. saying “No!” loudly). This use can be stacked.
Overuse: 3 Toughness levels
For 2 points the Gladiator can boost his Toughness by a level. This lasts for 15 minutes and can be stacked.
For 1 point the Gladiator can boost his Dexterity by a level to resist the effects of a single spell/miracle. The Gladiator must use this ability within 3 seconds of the attacking spell/miracle. The player must give some indication that he is performing the action (e.g. saying “No!” loudly). This use can be stacked. This is reduced by Dexterity Penalty as normal.
Overuse: 3 Dexterity levels
For 2 points the Gladiator can boost his Dexterity by a level. This lasts for 15 minutes and can be stacked. This is reduced by Dexterity Penalty as normal.
For 3 points the Gladiator is able to push his body beyond its normal limits. He can remain active even if his Life Points drop below 0, though he will still die when his Death Threshold is reached. He can also continue using a location even if its Body Points drop below 0, even if it is broken, though any location that drops to -10 is still severed or crushed. This lasts for 15 minutes.
If you try to boost one single ability by more than its Overuse property, then the Gladiator Point cost increases by 1.
Example: Mistral spends 10 Gladiator Points to do 10 Power Damage for 15 minutes. To do 11 Power Damage it would cost 12 Gladiator Points, 20 Power Damage 30 Gladiator Points, 21 Power Damage 33 Gladiator Points.
Example: Mistral has Strength. To boost this to Quadruple Strength would cost 9 Gladiator Points, Quintuple Strength 13 Gladiator Points.
The Gladiator can choose to extend the duration of any Gladiator Point boosted ability by pushing his body and soul beyond its limits. This reduces the Gladiator’s effective Death Thresholds by 1 for the next 24 hours for every ability boosted with 5 associated life point damage, and extends the duration for 15 minutes. This cannot be used if the Gladiator has an effective Death Threshold of 0.
Example: Mistral has boosted her Willpower by 2 and her Power Damage by 7 to fight some evil necromancers. However in the process of dealing with regenerating undead, 15 minutes has elapsed. Rather than lose the ability to harm the undead and run in terror, she reduces her death threshold by 2 and takes 10 life damage in order to retain the boosts for another 15 minutes.
|1 Power Damage||2 Power Damage||3 Power Damage||4 Power Damage||5 Power Damage|
|1 Power Armour||2 Power Armour||3 Power Armour||4 Power Armour||5 Power Armour|
|1 Normal Damage||2 Normal Damage||3 Normal Damage||4 Normal Damage||5 Normal Damage|
|Resist Willpower 1||Resist Willpower 2|
|Willpower Boost 1|
|Resist Toughness 1||Resist Toughness 2||Resist Toughness 3||Resist Toughness 4||Resist Toughness 5|
|Toughness Boost 1||Toughness Boost 2|
|Resist Dexterity 1||Resist Dexterity 2||Resist Dexterity 3||Resist Dexterity 4||Resist Dexterity 5|
|Dexterity Boost 1||Dexterity Boost 2|
|6 Power Damage||7 Power Damage||8 Power Damage||9 Power Damage||10 Power Damage|
|6 Power Armour||7 Power Armour||8 Power Armour||9 Power Armour||10 Power Armour|
|Double Strength Boost||Triple Strength Boost|
|6 Normal Damage||7 Normal Damage||8 Normal Damage||9 Normal Damage||10 Normal Damage|
|Resist Willpower 3||Resist Willpower 4||Resist Willpower 5|
|Willpower Boost 2||Willpower Boost 3|
|Resist Toughness 6||Resist Toughness 7||Resist Toughness 8||Resist Toughness 9||Resist Toughness 10|
|Toughness Boost 3||Toughness Boost 4|
|Resist Dexterity 6||Resist Dexterity 7||Resist Dexterity 8||Resist Dexterity 9||Resist Dexterity 10|
|Dexterity Boost 3||Dexterity Boost 4|